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Tetris Couldn't Win at The Game Awards — A New Category Might Solve This

Each time a major awards ceremony approaches, there’s always a clamor for the addition fresh award types to acknowledge unsung work and fill the passions of enthusiasts who have specialized interests.

My colleague made the case supporting a scary games classification. It would be amazing. So would board games, which is someone's personal cause. However, I must insist for pushing forward because like all blinkered fanatics, I have a cast-iron argument supporting my request is the most urgent above others. Here's the proposal: It's essential to create a category for puzzle games.

Categorizing Game Types

Classifying creative works isn't exact; it remains highly personal, and it will always start arguments concluding with vague boundaries. This explains why film award organizations steer clear of genre categories. However, it represents a necessary evil within the realm of interactive entertainment, which are so diverse it's challenging to consider them a single creative category.

For comprehensive acknowledgment of achievement in video games to gain proper attention, while allowing diverse titles to compete fairly, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events currently feature award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications actually cover many game types, and you can find room for numerous titles.

This doesn't apply to puzzle games. There’s simply nowhere for their placement. Consider three of recent excellent titles, showing diverse approaches: structural challenges from a specific release, intense tile-matching in a different title, and the sweetly sociological logic puzzles in another game. What category would fit them within current classifications? Nowhere, that’s where.

Recognition Challenges

There are dozens outstanding logic titles published annually that have no home in entertainment awards, if they accidentally match classification types such as Mobile Game, Virtual reality experiences, and the highly challenging independent game categories.

  • One classic puzzle game received no recognition in any category that year
  • A different innovative game missed out in 2019
  • Well-received sorting experience got ignored recently
  • Limited numbers of brain-teasers managed to sneak into niche award types

Significance of Puzzle Games

Commonly they're compact experiences, but the art of the puzzle game is of massive significance. Iconic mobile puzzle games stand as the most-played games globally maintaining this status for over a decade.

The famous puzzle experience challenges well-known building titles competing to become most purchased experience; it also contends for top gaming experience. Puzzle games are foundational within interactive entertainment, and engaging with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face this problem. It would be easy to populate a field of five engaging, different, qualified experiences every year with ease — or rather, with difficulty, because you’d have to leave many worthy titles.

To emphasize again, these are games without proper classification during prominent ceremonies. Logic title developers function at the challenging frontier interactive creation, creating some of most fundamental forms of the video game form. Similar to movie stunt professionals, they merit acknowledgment. We shouldn't delay decades.

About the author

Larry Jackson

Elara is a systems engineer with over a decade of experience in performance analytics and monitoring technologies.

PureMonitor

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